Wednesday, May 6, 2020

Mat 540 Assignment 3 Free Essays

Julia’s Food Booth Based on the LP model to maximize profit with the established constraints Julia should sell pizza and hotdogs and not BBQ sandwiches. Based on this model Julia will earn $2250. 00 in profit. We will write a custom essay sample on Mat 540 Assignment 3 or any similar topic only for you Order Now After buying food supplies for the next game she will have $750 remaining ($2250-1500). Julia’s goal was to clear $1000 in profit which she was not able to meet. It is not clear how Julia is paying for the booth rental each game, but assuming she is covering the costs with her profits from the prior game she will need $1000 for the booth + $1500 for food which equals $2500 she needs to make each game just to cover her expenses. The idea of Julia borrowing money would not be necessary because what is limiting her profit is the limited space she has in the oven. In the model all of the oven space is being utilized by Pizza and Hotdogs. If she borrowed money she wouldn’t have enough room to stock more food. She would have to borrow enough money to rent another oven, if there was enough space in the booth, and enough money to buy additional supplies. In addition, assuming that my calculations are correct paying a friend to help her does not seem like a good idea as it would further cut into any profit and increase costs. There are many uncertainties that can affect Julia’s profit. The case states that Julia anticipates selling all of her food; but not selling out will adversely affect her already strained profit margin. Fluctuations in the cost of the food could also change the profit. A game that doesn’t sell out could also reduce the number of customers Julia has on any given day. How to cite Mat 540 Assignment 3, Essay examples

Sunday, April 26, 2020

Wii free essay sample

Having said that, the fight for market shares between these 3 leaders has always been intense even if, thanks to the rapid growth of the market, a price war was never started. This doesn’t mean that all the consoles had the same price-positioning strategy: in 2008, there were consistent pricing differences between the three products and companies strove to provide the best price for value, so we can say that priced-base rivalry existed among the three companies. Moreover, each firm chose a different product differentiation strategy, which ultimately lead to higher switching costs and reduced the level of rivalry. Therefore, we can conclude that the video game industry was a rapidly growing sector with a small number of competitors and a huge potential for profits. Bargaining power of buyers: as already said before, consoles-customers face high switching costs: when a customers chooses a platform, which is usually expensive, he implicitly accepts not to play video games that are not compatible with it and, because of the console’s high price, that he won’t be able to change it in the short term. We will write a custom essay sample on Wii or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page This is why consumers expect a good price for value and a wide selection of compatible videogames. As a consequence, the launch of a new console represents a unique opportunity, for producers, to acquire long-term customers and to â€Å"steal† them from other competitors. On the other side, once a client is lost, it will be difficult to gain him back until a new platform is launched. However, in conclusion, we can say that, with few producers and many individual customers on the market, the buyer’s power is quite weak. Bargaining power of suppliers: Sony, Microsoft and Nintendo chose to outsource the manufacturing of the key (hardware) components of their consoles, a decision that gave a lot of power to their suppliers and made them responsible for their day-by-day production. Therefore, they play a key role in the success of a new product, mainly because they manufacture the most important hardware components that will be, at the end, evaluated by customers. The processor, the graphic card and the audio card have a drastic impact on the games’ level of involvement and deeply affect the overall quality of the platform. Moreover, in the light of the strategic role that consoles’ suppliers had in the past, we can conclude that the bargaining power of suppliers is quite high. Availability of substitutes: Dissatisfied customers can choose between lots of substitute products within the market, that among others comprise PC games, handheld video game devices, Smartphones, board games and other â€Å"physical† toys. Even if choosing a substitute product means facing high switching costs, the entertainment market is able to satisfy a wide range of different needs and tastes, making the threat of substitutions, for the video game industry, high. Threat of new entrants: The video game sector is a technology driven industry where a huge amount of resources are invested in the Ramp;D department: as a consequence, the initial investment needed to enter the market is almost prohibitive for small and medium sized firms. In addition, all the 3 market leaders have a strong brand power, with a loyal customer base willing to spend a lot of money for their cutting-edge products: raising brand awareness would be a very difficult achievement for newcomers. With very few companies entering in the market during the entire industry’s life and the difficulties highlighted above, we can conclude that the concentration and size of the existing companies would make it difficult, for a new company, to enter and obtain a portion of the market share. 2. The history of the video game industry has been characterized by rapid and frequent changes of fortune, often resulting in radical turnarounds that redefined its benchmarks and standards. To understand this trend, it is important to keep in mind that this industry has been cyclical in nature in response to the introduction of a new technology. With the release of a new platform, (approximately every five years) the product’s sales increase drastically, especially during the launch phase, while the older platform and all its related accessories begin to be obsolete. The introduction of a technological discontinuity (represented by the new generation console) can overturn the existing competitive structure of an industry, creating new leaders and losers. Shumpeterian’s creative destruction can be difficult to manage and the market often finds itself unprepared. Therefore, every manager should always consider the risk of product cannibalization and the uncertainty that comes along with technological innovations. Another important lesson that Mr. Hirai should learn is about the role that network externalities play in the market. Network externalities are present when the value of a product increases with the number of others using it. Within the video games industry, the success of a new platform is strictly related to the availability and quality of complementary goods (games) and, at the same time, products that have a large installed base are more likely to attract developers of complementary goods. Since the availability of appealing video games will influence users’ choice of the platform, the availability of video games will influence the size of the installed base, in a virtuous self-reinforcing cycle. Given the situation highlighted above, it becomes crucial for console companies to establish some sort of stable relationship with video games producers, in order to assure a minimum standard quality for the complementary goods. Other strategic alliances could be useful, for example with strategic components’ suppliers: it is crucial, for Sony, to keep ensuring a high level of flexibility (in terms of software compatibility and licensing model) to its strategic suppliers in order to minimize in-house development and to exploit core capabilities of business partners. But along with strategic alliances comes the risk of â€Å"technological spill over† (i. e. the result of a spread of knowledge – usually from the Ramp;D department- across the organizational boundaries). In the case of Atari, as presented in the study, the spill over was caused by four former Atari’s programmers who left the company to start up a parallel venture based on Atari’s know how and technologies. However, the problem was solved with the introduction of an authentication chip that prevented independent developers from marketing unauthorized games. Finally, one last lesson can be learned from the case study: the first mover advantage doesn’t always mean success. As seen in the case study, Microsoft worked hard to snatch the first mover advantage from Sony and launched its Xbox 360 a full year before both PlayStation 3 and Nintendo’s Wii. Even if the console sold out at launch, the high price combined with supply shortages resulted in heavy marginal losses for the American company. Nintendo, on the other side, focused more on being innovative than on being the first mover, and, as a result, between the release and August 2008 it outsold the two rivals in every month except one. Being different and innovative sometimes means much more than being the first. To conclude, the attractiveness of the video game industry has been changing over time, depending on the different role played by consoles through the years. Until the end of the 90’, platforms were only seen as mere hardware infrastructures on which hit games were played. Nowadays, consumers have become increasingly aware of the central role played by these products in providing a unique gaming experience: the purchasing process of a console is a critic and pondered decision based both on price and hardware characteristics. The market is rapidly growing, its competitors strive to provide customers with the most innovative and advanced products and profit margins continue to be relatively high. In addition, there’s room for improvement: in a few years, consoles will be technologically ready to take the lead role and become media centres. Producers are facing the opportunity to sell an all-in-one device that could make people’s life easier by aggregating every form of home digital entertaining, including video games. Ultimately, we can say that not only the market is attractive, but it also has excellent development potential for the future. 3. To regain its leadership, Sony can choose between the following strategies: Becoming a Wii follower: Nintendo’s Wii success showed, as said before, that being innovative and user friendly might be the keys to succeed in the business. Even if the video game industry is a technology driven sector, trying to think â€Å"out of the box† turns out to be, sometimes, a more valuable resource than having the most advanced product in the market. Nintendo opened a niche that was never explored before: videogames not just for teenagers or young adults but also for families. By following the Wii strategy, Sony would create a new kind of product (compared to ones generally sold by the company) and expand its existing customer base, by focusing on a not-completely-tapped segment of non-traditional gamers that, regardless of their ages and genres, are looking for a simpler and less time-consuming way of entertaining themselves. Stick to the core: Sony could choose to stay focused on its core business and to invest its resources in fine-tuning the existing technologies and trying to redefine its market position. This strategy will require specific investments in business areas, such as the online multiplayer gaming area and the online marketplace, where additional games and features could be sold. Moreover, a huge marketing campaign would be needed in order to convey a new image of the company’s main product (PlayStation 3) and to communicate its own uniqueness. PlayStation 3 should be seen as a sort of time machine, able to let users escape from routine and reality to a reign where everything is possible. The product should become a must have for users who want to spend their leisure time just relaxing and experiencing a revitalizing mental escape. By expanding, in the customer’s perceptions, the traditional horizon of a video game console, Sony would be also able to detach itself from other videogames consoles, often seen as a mere mean of distraction or, even worse, as a luxury toy for teenagers. Becoming an all-in-one digital media centre: By choosing this option, Sony would have the chance to widen its customer base like never before, since the potential consumer could be represented by teenagers, adults and/or families. The underlying idea is to expand as much as possible the console’s features in order to create a centralized hub for a digital living room, highly integrated with other entertainment platforms. A system that is basically able to coordinate all digital forms of entertaining at a domestic level, in order to simplify the way that people live and have fun. At the same time, creating a â€Å"digital amplifier† means having to deal with the continuous flux of innovation coming from other entertainment fields, such as movies, music, photography and so on. Going into the handheld video game device industry: To pursue this strategy, Sony would need to create a new portable console with the size of a smartphone and the complexity of a traditional console. By entering in the handheld devices sector, Sony would have the chance to compete against â€Å"phone-games† thanks to a product that would offer a new level of gaming involvement that no â€Å"app† could reach. A critical factor is considered to be the overall quality, availability and complexity of compatible games: the company should be able to provide games with the same level of complexity of their â€Å"older† brothers, while delivering an appealing portable solution for everyday and travelling gamers. Among the four different solutions listed above, we think that the most economically convenient option for Sony would be to follow the Wii strategy, since a big business opportunity has emerged. This strategy could be exploited especially in the short term, when competition is still low and there is a concrete chance to earn a considerable portion of the market share. This doesn’t mean that Sony should betray its traditional customers, considering also that the launch of the new platform could eventually cannibalize the sales of the older ones. Moreover, if the new consumer segment turns out to be extremely profitable, other competitors will try to enter the market, increasing competition and eroding profit margins. Sony should address this issue by seeking for a wiser middle term strategy, which involves a shift towards a different corporate image. By using a big marketing campaign and a product differentiation strategy, Sony could remain focused on the unique experience of mental escape (and not just entertainment) that its console and games can provide.

Thursday, March 19, 2020

Cheerios †Theology Essay

Cheerios – Theology Essay Free Online Research Papers Cheerios Theology Essay My grandson’s response brought back memories of my childhood. Maybe that happens more often the older you get. My wife and I like to have some of our grandchildren’s favorite cereals on hand when they spend the night. When Elijah was asked what kind he wanted, he answered, â€Å"Cheerios, but the honey-nut kind.† He got his honey-nut cheerios. But I remembered how that was my favorite cereal when I was his age. Cheerios have been around a long time. I never did think much about the name until now. I just remembered how the advertising promoted the formation of muscles and strength for those who ate iron fortified Cheerios. Elijah is right though, now I also like Honey-nut Cheerios the best. I had a friend from England who was fond of using the expression â€Å"Cheerio† for goodbye. I thought that a little strange, but after some reflection, I tend to prefer that over goodbye. Unfortunately most Americans would consider you a little peculiar if you went around saying, â€Å"Cheerio.† Cheerio is actually a British, informal expression of good wishes on parting company. I like â€Å"Cheerio† much better than â€Å"Goodbye†. Goodbye sounds so final. Although originally, goodbye was â€Å"God be with you.† We don’t hear that expression much in our secularized society. So, â€Å"Cheerio†. I think Jesus had some British in him. He probably said, â€Å"Cheerio† a lot. At least he often used the expression, â€Å"Be of good cheer.† The New Oxford American Dictionary defines â€Å"cheer† as â€Å"2) give comfort or support to . . . also â€Å"Good cheer†, cheerfulness, optimism, or confidence causing happiness by its nature or appearance.† As never before, we live in a time when people need to hear â€Å"Be of good cheer†. This Father’s Day many children don’t have the memory or heritage of having a father present in their lives. Many fathers face an uncertain and insecure future. They wonder if there is hope and a future for them and their children. Many people try to find cheer in a shot glass, a bottle, a can, or a pill. â€Å"Newsweek† magazine reported the 65% of Americans are having trouble sleeping. They wake up with a black cloud of despair hanging over them. Millions are now medicating themselves just to find a small bit of relief. Jesus came to this earth to bring the Good News of hope, joy, and everlasting life. Jesus constantly told his followers to have â€Å"Good cheer†. In Matthew 14 we read the account of the disciples in a boat on the Sea of Galilee during an awful storm. The boat was battered by the winds and waves. Suddenly, they saw Jesus walking toward them on the water. They were terrified. They thought he was a ghost. Jesus called out to them, â€Å"Be of good cheer. It is I, be not afraid† (Matthew 14:27). I’ve wondered why Jesus used those particular words. â€Å"Be of good cheer.† Why would he say this to men who thought they were about to die? Remember the word cheer means â€Å"to be relieved, happy, released from fear†. In the disciples time of distress Jesus tied the word to his identity. â€Å"It is I – Be of good cheer, be not afraid† (Matthew 14:27). Jesus says, â€Å"I will never leave you or forsake you . . . I will be with you always.† If we will trust God and be of good cheer, fear, and the enemy of our soul will flee. How can we be of good cheer always? First – FEAR NOT. Jesus constantly urged his followers not to fear. When we become preoccupied with our problems, circumstances, and storms, fear will take us captive. Put your eyes of Jesus. Remember God’s promises. â€Å"That brings good tidings of good news; that publishes salvation; that says unto Zion, your God reigns!† (Isaiah 52:7) Be of good cheer! (John 16:33; Acts 17:22) Second – FORGET NOT His promises and benefits. When Israel forgot their Maker, fear of the enemy entered their hearts. (Isaiah 51:13) David told his soul not to forget God’s goodness, mercy, and benefits. (Psalm 103) Third – FAILED NOT. The Lord has never once failed His people. God cannot and will not fail you. (Psalm 37:24-25) Fourth – FOLLOW NOT the path of the proud, but the path of humility. Jesus set an example of humility. (Philippians 2) He taught that we must become as children. As we come into our teenage years, we begin to act like â€Å"sophisticated adults†. Jesus taught the blessing of childlike faith, love, and humility. (James 4:6-10) Fifth – FUSS NOT with the bustle and business of life. But fellowship daily and moment by moment with the Lord. Martha was busy about many things, but Mary sat at the feet of Jesus. Who do you think had more cheer, joy, love, and peace? Jesus said that Mary did. (Luke 10:38-41) Fellowship with Jesus brings cheer and true lasting satisfaction. Hear His call, â€Å"Behold I stand at the door and knock. If any man hears my voice and opens unto me, I will come into him and sup with him and he with me† (Revelation 3:20) Cheerio! Be of good cheer! Research Papers on Cheerios - Theology EssayComparison: Letter from Birmingham and CritoThe Spring and AutumnThe Hockey GamePersonal Experience with Teen PregnancyHarry Potter and the Deathly Hallows EssayHip-Hop is ArtAnalysis Of A Cosmetics AdvertisementThe Effects of Illegal ImmigrationWhere Wild and West MeetCapital Punishment

Monday, March 2, 2020

A Short History of the Toothpick

A Short History of the Toothpick Thanks to the humble toothpick, taking care of your oral hygiene after meals has become somewhat of a ritual. With needle-like precision, it makes removing unseemly pieces of food debris, such as that stubborn sliver of shredded chicken, a thoroughly satisfying task. So who should we thank for it? DIY Origins   The toothpick is one of the few inventions being used today that predates the arrival of modern humans. Fossil evidence of ancient skulls, for instance, suggests that early Neanderthals used tools to pick their teeth. Scientists have also found tooth indentations indicative of teeth picking in human remains among Australian Aborigines, prehistoric Native Americans, and the earliest Egyptians.    The practice of teeth picking was not uncommon among early civilizations, too. Mesopotamians used instruments to keep dental crevices clear and artifacts such as toothpicks made out of silver, bronze and various other precious metals that date back to antiquity have also been unearthed. By the Medieval period, carrying a gold or silver toothpick in a fancy case became a way for privileged Europeans to distinguish themselves from commoners. The toothpick wasn’t always quite the lowly, mass-produced and disposable piece of wood that we’ve come to know today. Queen Elizabeth once received six gold toothpicks as a gift and would often showcase them. There’s even an anonymous portrait depicting her as an old woman wearing multiple chains around her neck, from which hung a gold toothpick or a case. Meanwhile, those who couldn’t afford such luxuries resorted to more creative ways of fashioning their own toothpicks. The Romans came up with a particularly clever method of pulling bird feathers, chopping off the quill and sharpening the tip. The technique was passed on to future generations in Europe and eventually carried over to the new world. Over in the Americas, native peoples carved toothpicks from deer bone. And just up north, Eskimos used walrus whiskers. Coincidentally, wood was generally considered unsuitable for the purpose of dislodging trapped food bits. Twigs from trees were inadequate because they tended to wear down when wet and had a propensity to splinter, which tended to be problematic. One exception is the mastic gum tree of southern Europe, with the Romans among the first to take advantage of the plant’s pleasant aroma and its teeth whitening properties. A Toothpick for the Masses With the ubiquity of tooth picking tools across the world, it was only a matter of time before an industry was built around them. As small businesses specializing in toothpick manufacturing began to pop up, demand for toothpicks also grew.  American entrepreneur named Charles Forster. The mass production of toothpicks can be traced to the Mondego River Valley in Portugal. It was there, in the small municipality of Coimbra, that the 16th century nuns of the Mos-teiro de Lorvo monastery began making toothpicks as a disposable utensil for picking up sticky confections that tended to leave residue on fingers and teeth. Locals eventually picked up the tradition, using only the finest orangewood and a jackknife to handcraft the toothpicks. The region would over time earn a reputation as the world capital of the toothpick industry where the finest toothpicks were made. Orders soon came in from all over Europe and shipment were sent out as far overseas as the Americas. The Portuguese were especially renowned for a special type of cocktail tooth called â€Å"palitos especiales† distinct for their carved involutes and curly shafts. In the U.S., some vendors seek to mimic the classy, festive aesthetic with toothpicks topped with colored cellophane. Toothpicks in America The American entrepreneur Charles Forster was particularly impressed by the high quality of the toothpicks in South America. While working in Brazil, he noticed that the locals often had impeccable teeth and credited it to the use of imported toothpicks from Portugal. Inspired by fellow American Benjamin Franklin Sturtevant’s shoe-making machine, Forster got to work on building something similar that would be capable of mass-producing millions of toothpicks a day. While he was ultimately able to come up with the goods, Americans simply weren’t interested. Part of the problem was that Americans were already accustomed to whittling their own toothpicks and doling out cash for something that can easily make themselves made little sense at the time. What was needed was a sea change in ingrained lifestyle habits and attitudes if there was any hope of generating demand. Forster just so happened to be crazy enough to take on such a seemingly insurmountable challenge. Some of the unusual marketing tactics he employed included hiring students to pose as store customers seeking toothpicks and instructing Harvard students to ask for them whenever they dined at restaurants. Soon enough, many local eateries would make sure toothpicks were available for patrons who somehow developed a habit of reaching for them as they’re about to leave. Though it was Forster who at the time nearly singlehandedly established a growing market for mass-produced wooden toothpicks, there were a few others jockeying to get into the game. In 1869, Alphons Krizek, of Philadelphia, received a patent for an â€Å"improvement in toothpicks,† which featured a hooked end with spoon-shaped mechanism designed to clean out hollow and sensitive teeth. Other attempted â€Å"improvements† include a case for a retractable toothpick and a scented coating meant to freshen one’s breath.  Ã‚   Towards the end of the 19th century, there were literally billions of toothpicks made each year. In 1887, the count got as high as five billion toothpicks, with Forster accounting for more than half of them. And by the end of the century, there was one factory in Maine that was already making that many.  Ã‚   Toothpicks Not Just for Picking Teeth With the commercialized ubiquity of disposable wooden toothpicks, the concept of the toothpick as status symbol, which stubbornly persisted well into 19th century, would slowly begin to fade. Silver and gold toothpicks, once immensely popular amongst society’s most well-heeled elites, were increasingly turned in as donations at fundraisers. But that doesn’t mean a toothpick’s usefulness was simply relegated to oral hygiene. Most people, for instance, are familiar with the use of toothpicks in social settings where eau doeuvres and other finger foods are served. Yet they’ve also proved capable of pinning down overstuffed deli sandwiches, cleaning dirt from underneath fingernails, and even picking locks. While the standard toothpick of today remains essentially unchanged from the ones Forster was cranking out over a century ago, entrepreneurs still seek to improve upon its very basic iteration. One early attempt by Forster and others to make them more appealing was the introduction of flavored toothpicks. Popular flavors included cinnamon, wintergreen, and sassafras. For a time, there were even liquor flavors, such as Scotch and Bourbon. Inventors have also tested other coatings such as imbuing sticks with zinc as a disinfectant. Another therapeutic approach involved combining a toothpick and a gum massager. Others have tried tinkering with the shape by making the center square as a way to prevent rolling when dropped while some newer ones claim to offer enhanced cleaning ability with the addition of brush-like bristles to the head. Though such efforts to build a better toothpick may arguably yield some advantages, theres something about the toothpick’s modest simplicity that makes it so users dont have much of a desire to deviate. A disposable, cheap object with a simple design that achieves its desired goal, you really couldn’t ask for more - as a consumer or as a manufacturer.

Saturday, February 15, 2020

Encryption Exploitation Technologies Research Paper

Encryption Exploitation Technologies - Research Paper Example It is in this regard that organizations have come up with security policies which define how data should be secured for confidentiality, authenticity, privacy, integrity, access control and nonrepudiation (Knott & Steube, 2011). The process of encryption employs different methods with a view of ensuring that information in its original and natural format is altered or converted into formats which cannot be read by systems attackers. Hence encryption is basically viewed at ascertaining that it is only the intended receivers who are able to read the message. This research paper gives a critical discussion of the nature and approaches of execution of the common methods that are used in the exploitation of encryption technologies. Symmetric Encryption Symmetric encryption is one of the major methods that are used in computer security in the exploitation of encryption technologies. In symmetric encryption, both the receiver and the sender of data or information have the same key or encryp tion key (Ackerman, 2008). In this regard, symmetric encryption is also known as shared secret encryption or shared key encryption (Lian, Liu, Ren & Wang, 2007). The encryption key in symmetric encryption method is applied both when encrypting and decrypting data. The security behind symmetric encryption lies in the fact that it is only the individuals with the same key who are able access and read data, information or messages which have been encrypted by the use of the symmetric key (Knott & Steube, 2011). Symmetric encryption has existed as the oldest methods on utilizing encryption technologies. It is essentially used for secure transmission of data. As a result, data that has been transmitted through the symmetric encryption is said to be confidential (Bhargava, Shi & Wang, 2007). In this sense confidentiality means that the understanding of meaning which is carried within the data can only be achieved by systems or individuals that share the same key. In this regard, it is evi dent that symmetric encryption is aimed at preventing unauthorized entities from understanding data rather than preventing them from accessing it (Dent, 2008). Therefore even if attackers access data, they are not able to understand its meaning since it is encrypted (Ackerman, 2008). Figure 1: Symmetric Encryption (PacketLife.net, 2010) It is important to note that encrypted data remains to be data. What changes is the inability for unauthorized entities to have and understanding or acquires the meaning that is contained therein (Moore, 2007). Due to encryption, the purpose of messages serves only the intended recipients (Al-Riyami, Malone-Lee & Smart, 2009). Symmetric encryption makes use of various algorithms. An encryption algorithm the word used to describe the mathematical formula which is employed in both the encryption and decryption of data files during the process of electronic data transfer or communication (Toubba, 2008). It is therefore the function of the encryption alg orithm to convert electronic formats of data into formats that are difficult to understand by the unintended audience. Since the intended receivers have the same key as the sender, symmetric methods in encryption allows them to read and comprehend the encrypted data. This is made possible by the use of the key and the symmetric algorithm to

Sunday, February 2, 2020

Samsung Galaxy vs. Apple iphone (Actual Termpaper) Essay

Samsung Galaxy vs. Apple iphone (Actual Termpaper) - Essay Example Additionally, the devise solutions section is divided into either semiconductor or LCD division. The company has grown significantly both in profitability and innovations with new products being released year in year out. As it celebrated its 40 years of operations in 2009, Samsung Electronics was ranked first among worldwide IT companies; a fete that the company had not achieved previously.3 In 2010 Fortune 500 ranking, Samsung was placed twenty second and this was a rise with ten places and became the ever best placed Korean Company. Samsung Galaxy phone is among the most recent product released by Samsung Electronics as it continues to offer its customers products that are update with changes in technology. The first Samsung Galaxy phone in the series was released in June 2009. On the other hand, Apple iPhone is produced by Apple formed in 1976 by Steven Wozniak and Steven Jobs. For a long time during its existence, Apple concentrated in manufacture of computer although in the pas t decade Apple stopped specializing in computers alone positioning it to compete with other players in the industry.4 For instance in 2001, Apple produced iPod and since then the company has become a major producer of music players. In 2007, Apple Company entered into the mobile phone sector with release of its Apple iPhone. Apple operates under the philosophy of â€Å"comprehensive aesthetic design† and uses unique advertising campaigns and this has enabled the company establish a strong reputation in electronics industry and retain a strong consumer base.5 This report compares and contrasts management strategies used by Samsung and Apple Inc to distribute their smart phones in an international market. Samsung Galaxy and Apple iPhone In July 2009, Samsung Electronics released its first smart phone; Samsung Galaxy, model i7500. Samsung Galaxy is a series of different models of phones manufactured to run on Android operating system (OS).6 The fact that these phones are develop ed to operate on Android OS allows them to run different applications giving users different functionality. The move to manufacture Galaxy phones were changes in technology and availability of Android which is an open source OS, that is, it can be accessed freely from the internet. Additionally, Samsung wanted to offer to its consumers a product which can run an array of applications. By using Samsung Galaxy phones, users are able to download materials using high internet downloading capabilities, can access libraries from their phones and a large internal storage space.7 Samsung Galaxy also offers customers high quality music and pictures given that they run various music players. Samsung Galaxy phones have a relative small dimension that therefore a user can carry it a round comfortably in the pocket.8 Following the release of the first Galaxy phone, Samsung Electronic has continued in innovating and has been releasing a new model into the series. For instance, in November 2009, i 5700 was released and this was followed by the introduction of Samsung Galaxy S (i9000) in June 2010.9 Samsung Galaxy S III (GT-i9300) is latest Galaxy phone to be released into the market in May 2012. Galaxy phone are categorized in different classes defined by letters S, R, W, M and Y. Galaxy phones in the S and R

Saturday, January 25, 2020

Defining Good Advice :: Defintion Essays

Defining Good Advice Good advice started out as something that I could grasp. It was something I was able to understand. But that all changed. What is it exactly that constitutes good advice? When we started this discussion a couple weeks ago, I knew what good advice was, or at least I thought I did. Good advice was something that came from the mouth of someone I respected and looked up to. It came from my parents, grandparents, and Davey, the man I wrote about in my narrative. Good advice usually lead to something good, but sometimes bad things were the result of that good advice. Consider the situation of me telling on my best friend for drinking. Davey told me, â€Å"stick to your guns, Perp.† And I did. I told on my best friend. â€Å"Everybody turned their heads when I walked by in school.† That couldn’t have been â€Å"good advice†. So if good advice can lead to bad things, then how can it be considered good advice? Well, I have tried to look at it in a simple way, but it just got more and more complex. Maybe it can be related to Douglas Crane’s comment about example C on contractions. â€Å"This part I would love to toss out and never consider, but it’s impossible to deny the information given.† And, as I said in our discussion on contractions, â€Å"I have no need for example C because it is way too much information for me right now. But who knows, maybe later I might need that much info, but as for now I don’t.† Was I really ready for his advice? Looking back, I don’t think I was, being sixteen and all. And that is what made his good advice so hard to understand. My mind could not comprehend the â€Å"big picture†. But Davey’s mind could. He had already been sixteen. He absolutely knew that it would help me in the future. I am now twenty years old and a little more wiser, which made me come to the conclusion that Davey was right, because even though his advice ended up hurting me, I am a stronger person now because of it. I still use his advice today, even with the negative consequences involved. Some people have told me I am stubborn. I just tell them that I am â€Å"sticking to my guns†. Advice can be given in any manner, but that doesn’t make it good or bad advice.